Hope in the dark


This project ended up keeping me in ZBrush for the majority of the time. I started with low poly base meshes, sculpted in ZBrush and extracted my normals and AO in Maya. I became very familiar with Maya’s Transfer Maps tool and soon got the hang of it. I also experimented with incorporating ambient occlusion maps into my diffuse maps. This project made me much more comfortable with ZBrush and map baking, as well as with retopologization. I hope you like it!